William G. Enloe High School

 
 
 

Product

A tangible product that is a logical extension to the student's research topic. The product should challenge the student, allow him or her to show applications of learning, and reflect that the student has spent at least 15 hours working to complete it.

Physical Object Possibilities

  • displays
  • models
  • art objects
  • charts
  • board games
  • crafts
  • costumes
  • booklets
  • notebooks

Performance-based Possibilities

  • fashion shows
  • musical or dance performances
  • athletic demonstrations
  • culinary endeavors

Service Possibilities

  • Job Shadowing
  • Internships/Apprenticeships
  • Service Learning

If you choose a Service Product, you must create a physical manifestation (scrapbook, journal) of the experience that includes documentation.

Rubric: Product